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Neon Garden
Oct 24, 2024
Concepts from one of my unmade games,
Neon Garden
.
Simple neon particle effects
Gravity well with particle physics. The spiral arms are basically world-space particle rays being spun around and then pulled back into orbit before decaying. The colors are fixed saturation/brightness with the hue cycling on a sine function.
Simple collectibles
A debug trigger and reticle
A recursive branching node graph effect. Like a slime mold in a maze, the routine can scale any area and avoid obstacles.
Procedural mesh animation. This demonstrates the core idea of the project which was to dynamically compose intricate designs from a base geometric shape. Each segment is simply a rectangle with the drawing order of two vertices swapped while an additive blending shader does the magic.